Snowblaze
Game Engine Tutorial Series Part 5: Rigid Body
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30 min read
Rigid body physics is a very important part of any game engine. It's the foundation of all physics simulations. As such in this part of the tutorial we will upgrade our physics library to rigid body physics
Game Engine Tutorial Series Part 4: Rotation
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45 min read
In this part we will fix the problems with our world being rendered upside down, discuss rotations and implement the required data structures for rigid body physics
Game Engine Tutorial Series Part 3: Collisions
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20 min read
In a game world, engineers try to explicitly ensure that objects don't pass through each other. To accomplish that, they implement one of the primary components of a physics engine - collision system.
Game Engine Tutorial Series Part 2: Simple Physics
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10 min read
Physics is a huge discipline and lots of its areas might be useful in games, but when we talk about physics in a game, usually we refer to classical mechanics
Game Engine Tutorial Series Part 1: Introduction
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10 min read
Creating your own video game is the dream of almost any kid, gamer or software developer such as myself. It's really easy to accomplish using a professional